sharkeye, lawful male randomized Wizard ------------ |.`...%.<..+ +......f@..| ----------[- [Sharkeye the Evoker] St4 Dx8 Co10 In10 Wi5 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55040 Monster spawn increase reached its maximum at turn 81972 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 227304 The monster class that cannot be genocided was gnome The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: teasing nymph (freq bonus 7) The monster species that spawned more often: random monster generator (freq bonus 7) The monster species that spawned more often: absent force patch (freq bonus 10) The monster species that spawned more often: lion (freq bonus 8) The monster species that spawned more often: disenchanter worm mass (freq bonus 16) The monster species that spawned more often: abyss piercer (freq bonus 10) The monster species that spawned more often: night ogre (freq bonus 8) The monster species that spawned more often: Martin (freq bonus 14) The monster species that spawned more often: okutan (freq bonus 14) The monster species that spawned more often: bright white warp fungus (freq bonus 7) The monster species that spawned more often: Corina (freq bonus 10) The monster species that spawned more often: ghast (freq bonus 12) The monster species that spawned more often: sarnrog (freq bonus 6) The monster species that spawned more often: Lupin the Third (freq bonus 8) The monster species that spawned more often: agent black patch (freq bonus 14) The monster species that spawned more often: absent force fungus (freq bonus 10) The monster species that spawned more often: Gudrun (freq bonus 5) The monster species that spawned more often: kaleidoscope ant (freq bonus 10) The monster species that spawned more often: leocentaur king (freq bonus 5) The monster species that spawned more often: eight of clubs (freq bonus 12) The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: gnoll matriarch The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: russian hentai The monster species that never randomly spawned: quinon The monster species that never randomly spawned: Mania The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: adamant draconian The monster species that never randomly spawned: nautilus steersman The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 29) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 20) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 14) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 16) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 5) Next attribute increase check would have come at turn 726 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (370) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...