sharkeye, lawful male randomized Wizard ------- |.....| |..@..+ |...f.| ----.-- [Sharkeye the Evoker] St6 Dx15 Co13 In8 Wi8 Ch4 WizRanMalLaw Dlvl:1 $200 HP18(18) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 97% chance Ring drop chance was reduced to 88% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37525 Monster spawn increase reached its maximum at turn 76889 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2019906 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: asshole gnome rogue (freq bonus 6) The monster species that spawned more often: blowup doll (freq bonus 6) The monster species that spawned more often: nosferatu (freq bonus 16) The monster species that spawned more often: trap growth (freq bonus 2) The monster species that spawned more often: skeleton mage (freq bonus 4) The monster species that spawned more often: giant grey scorpion (freq bonus 4) The monster species that spawned more often: rainbow stalk (freq bonus 6) The monster species that spawned more often: Melissa (freq bonus 8) The monster species that spawned more often: Avorial (freq bonus 24) The monster species that spawned more often: chibi ninja (freq bonus 6) The monster species that spawned more often: grass lizard (freq bonus 3) The monster species that spawned more often: healing stalk (freq bonus 6) The monster species that spawned more often: acid sphere (freq bonus 12) The monster species that spawned more often: blue yeek (freq bonus 8) The monster species that spawned more often: wierdo horror (freq bonus 5) The monster species that spawned more often: great wyrm of many colors (freq bonus 2) The monster species that spawned more often: flat fish (freq bonus 2) The monster species that spawned more often: undead knight (freq bonus 2) The monster species that spawned more often: crystal patch (freq bonus 2) The monster species that spawned more often: gravity patch (freq bonus 4) The monster species that never randomly spawned: meso The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: dark matter fly The monster species that never randomly spawned: undead colony The monster species that never randomly spawned: gray mold The monster species that never randomly spawned: concrete giant The monster species that never randomly spawned: black unicorn foal The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: iron piercer The monster class that always generated with extra speed: nemese The monster class that more likely to generate with musable stuff: xorn The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 34) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 32) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 32) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 2) Next attribute increase check would have come at turn 2115 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1536) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...