sharkeye, lawful male randomized Wizard ---.--- |...... |.<...| |f@.... ------- [Sharkeye the Evoker] St6 Dx14 Co11 In13 Wi8 Ch7 WizRanMalLaw Dlvl:1 $49 HP18(18) Pw29(29) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 54% Wand drop chance was reduced to 99% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19683 Monster spawn increase reached its maximum at turn 37287 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 198660 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: mithril golem (freq bonus 14) The monster species that spawned more often: abyss knight (freq bonus 3) The monster species that spawned more often: white mushroom (freq bonus 4) The monster species that spawned more often: large scroll trove (freq bonus 2) The monster species that spawned more often: unsteady trove (freq bonus 2) The monster species that spawned more often: undead nobleman (freq bonus 7) The monster species that spawned more often: lion-shaped golem (freq bonus 4) The monster species that spawned more often: rhumbat (freq bonus 4) The monster species that spawned more often: gore growth (freq bonus 4) The monster species that spawned more often: jumping fire eel (freq bonus 8) The monster species that spawned more often: darkwood elder (freq bonus 6) The monster species that spawned more often: farter lich (freq bonus 3) The monster species that spawned more often: nethackbrass horror (freq bonus 8) The monster species that spawned more often: Rita (freq bonus 3) The monster species that spawned more often: leading mosquito (freq bonus 4) The monster species that spawned more often: freemason brother (freq bonus 4) The monster species that spawned more often: abnormal patch (freq bonus 12) The monster species that spawned more often: dark sailor (freq bonus 12) The monster species that spawned more often: very old red dragon (freq bonus 6) The monster species that spawned more often: tormented potato (freq bonus 6) The monster species that never randomly spawned: ill colony The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: demolitions expert The monster species that never randomly spawned: beauty The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: rodneyan The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: ill spore The monster species that never randomly spawned: dwarf zombie The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 21) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 13) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 5) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 3) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 18) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 2) Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...