sharkeye, lawful male randomized Wizard -.--- ..!¯| |...| |.$. |...| |.f@| ----- [Sharkeye the Evoker] St9 Dx10 Co14 In21 Wi6 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 76% Potion drop chance was reduced to 89% Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23350 Monster spawn increase reached its maximum at turn 89710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1519792 The monster class that cannot be genocided was xorn The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: marid elemental (freq bonus 2) The monster species that spawned more often: greener ape (freq bonus 4) The monster species that spawned more often: stone mold (freq bonus 8) The monster species that spawned more often: Isabel (freq bonus 5) The monster species that spawned more often: osquip (freq bonus 6) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 3) The monster species that spawned more often: deformed lizard (freq bonus 7) The monster species that spawned more often: elite uruk (freq bonus 2) The monster species that spawned more often: kobold boss (freq bonus 12) The monster species that spawned more often: flame spider (freq bonus 12) The monster species that spawned more often: dream warp fungus (freq bonus 10) The monster species that spawned more often: big centipede (freq bonus 8) The monster species that spawned more often: incantifier (freq bonus 4) The monster species that spawned more often: clay spore (freq bonus 3) The monster species that spawned more often: nezeramon fighter (freq bonus 8) The monster species that spawned more often: large scroll trove (freq bonus 3) The monster species that spawned more often: The Smith (freq bonus 3) The monster species that spawned more often: vampiric growth (freq bonus 2) The monster species that spawned more often: evasive airborne parrot (freq bonus 12) The monster species that spawned more often: slime mold (freq bonus 4) The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: ice jelly The monster species that never randomly spawned: immunizer The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: pustulent patch The monster species that never randomly spawned: disgusting fungus The monster species that never randomly spawned: menis The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: nix The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 19) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 18) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You leeched mana You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (0 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...