sharkeye, lawful male randomized Wizard -------- |.$....| --......-- ....=.@..| |....f...| --......-- |......| --.----- [Sharkeye the Evoker] St3 Dx10 Co12 In13 Wi4 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46276 Monster spawn increase reached its maximum at turn 84306 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 292194 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: Aleax (freq bonus 18) The monster species that spawned more often: stygian rage (freq bonus 9) The monster species that spawned more often: flying guy (freq bonus 7) The monster species that spawned more often: God of Speed Metal (freq bonus 10) The monster species that spawned more often: celtic leprechaun (freq bonus 16) The monster species that spawned more often: horadrim ancestor (freq bonus 10) The monster species that spawned more often: grandmaster mind flayer (freq bonus 9) The monster species that spawned more often: analgesic colony (freq bonus 9) The monster species that spawned more often: gremlin deactivator (freq bonus 14) The monster species that spawned more often: hadrosaurus (freq bonus 7) The monster species that spawned more often: black ones (freq bonus 9) The monster species that spawned more often: blink patch (freq bonus 24) The monster species that spawned more often: bully mimic (freq bonus 10) The monster species that spawned more often: fighter ant (freq bonus 18) The monster species that spawned more often: time patch (freq bonus 10) The monster species that spawned more often: necromage (freq bonus 28) The monster species that spawned more often: devteam horror (freq bonus 24) The monster species that spawned more often: USA soldier (freq bonus 8) The monster species that spawned more often: tosa-ken (freq bonus 20) The monster species that spawned more often: huge pile of evasive coins (freq bonus 7) The monster species that never randomly spawned: warthog The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: bacterioid turret The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: solid bat The monster species that never randomly spawned: amorphous fungus The monster species that never randomly spawned: Hanh's ballerina The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: tunneling worm The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 15) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 13) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 15) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 8) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 3) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 11) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 5) Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1037) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...