sharkeye, lawful male randomized Wizard ---------- |......f@| .......... |........| |........| ---.------ [Sharkeye the Evoker] St7 Dx11 Co19 In16 Wi9 Ch8 WizRanMalLaw Dlvl:1 $300 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 77% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10187 Monster spawn increase reached its maximum at turn 26490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 521442 The monster class that cannot be genocided was nymph The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: ghastly soul (freq bonus 3) The monster species that spawned more often: egyptian pharao (freq bonus 4) The monster species that spawned more often: dark elven priest (freq bonus 6) The monster species that spawned more often: alongdeybayday (freq bonus 2) The monster species that spawned more often: weremindflayer (freq bonus 10) The monster species that spawned more often: frozen horror (freq bonus 15) The monster species that spawned more often: blue eyes white dragon (freq bonus 6) The monster species that spawned more often: juggernaut of Khorne (freq bonus 2) The monster species that spawned more often: insane nine (freq bonus 2) The monster species that spawned more often: darth dragon (freq bonus 3) The monster species that spawned more often: gray mushroom (freq bonus 24) The monster species that spawned more often: psi light (freq bonus 8) The monster species that spawned more often: voodoo fetish shaman (freq bonus 4) The monster species that spawned more often: Katia's leather boot (freq bonus 4) The monster species that spawned more often: undead swarm mimic (freq bonus 6) The monster species that spawned more often: clamping trove (freq bonus 3) The monster species that spawned more often: giant blue mouse (freq bonus 6) The monster species that spawned more often: hungry warp patch (freq bonus 2) The monster species that spawned more often: fire bear (freq bonus 2) The monster species that spawned more often: blade barrier (freq bonus 12) The monster species that never randomly spawned: slow fungus The monster species that never randomly spawned: Dynamo The monster species that never randomly spawned: phaser force fungus The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: dark lord guard The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: healthy cave spider The monster species that never randomly spawned: death knight The monster species that never randomly spawned: flounder The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 13) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 49) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 9) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 11) Next attribute increase check would have come at turn 765 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (871) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...