sharkeye, lawful male randomized Wizard -.---- --....| +.....| |.$.f.| |..... .....@| ----- --....| ------ [Sharkeye the Evoker] St7 Dx7 Co10 In16 Wi6 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell command undead already known. Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 30 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 94% Wand drop chance was reduced to 69% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12129 Monster spawn increase reached its maximum at turn 79518 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 217412 The monster class that cannot be genocided was dragon The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: Anita (freq bonus 3) The monster species that spawned more often: powerless unicorn (freq bonus 12) The monster species that spawned more often: ethereal trove (freq bonus 3) The monster species that spawned more often: Emperor Nero (freq bonus 5) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 5) The monster species that spawned more often: shiver (freq bonus 6) The monster species that spawned more often: human adventurer (freq bonus 4) The monster species that spawned more often: b-type (freq bonus 8) The monster species that spawned more often: cyan laser (freq bonus 20) The monster species that spawned more often: shitzvah sephirah (freq bonus 8) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 6) The monster species that spawned more often: ferrous light (freq bonus 3) The monster species that spawned more often: gehenna hound (freq bonus 48) The monster species that spawned more often: black orc (freq bonus 2) The monster species that spawned more often: evasive camel (freq bonus 2) The monster species that spawned more often: kiri mochi (freq bonus 6) The monster species that spawned more often: Nightly Kop (freq bonus 3) The monster species that spawned more often: crater stalk (freq bonus 16) The monster species that spawned more often: Ariane (freq bonus 4) The monster species that spawned more often: jungle rogue (freq bonus 3) The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: ice force fungus The monster species that never randomly spawned: Akane The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: raging torrent The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: water blaster The monster species that never randomly spawned: citric acid cloud The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 20) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 30) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 4) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Next attribute increase check would have come at turn 1970 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your chance to block was 28% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1821) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 87% 400% b - charging 7 enchant 99% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...