sharkeye, lawful male randomized Wizard -------------- |...<........| |............| .......{.....| |............| ----------.--- #,# #,# #,# ##,# #,,# ----)-# #####-------- -- |....|,,,,,,,..........| |.....,,,,,,,|@........| |>...|#### #,-..f......| ------ ##|_........| |.....----- ------- [Sharkeye the Evoker] St11 Dx22 Co18 In19 Wi7 Ch13 WizRanMalLaw Dlvl:1 $1553 HP18(18) Pw22(29) AC1 Exp1 T52 Latest messages WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You kill the kobold! There is a broken door here. You see here a crude dagger {4}. The kitten moves only reluctantly. You displaced your kitten. 16 gold pieces. The kitten misses the kobold. You hear some noises. The kitten misses the kobold. In what direction? [47896321><] The kitten looks better. The kitten bites the kobold. The kobold is killed! There are several objects here. s - 31 darts {16}. # (2x) Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 92% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55626 Monster spawn increase reached its maximum at turn 112086 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 277130 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: Beetle McCrunchy (freq bonus 4) The monster species that spawned more often: fractal eye (freq bonus 14) The monster species that spawned more often: firefighter (freq bonus 14) The monster species that spawned more often: desert mold (freq bonus 18) The monster species that spawned more often: adult sirrush (freq bonus 5) The monster species that spawned more often: Flo-ooo (freq bonus 5) The monster species that spawned more often: wyvern (freq bonus 16) The monster species that spawned more often: freeze wolf (freq bonus 14) The monster species that spawned more often: dementia turret (freq bonus 7) The monster species that spawned more often: sepia force patch (freq bonus 18) The monster species that spawned more often: David (freq bonus 16) The monster species that spawned more often: Jane's dancing shoe (freq bonus 6) The monster species that spawned more often: trash wolf (freq bonus 5) The monster species that spawned more often: sensei spore lichen (freq bonus 16) The monster species that spawned more often: water skeleton (freq bonus 5) The monster species that spawned more often: dwarven messenger (freq bonus 12) The monster species that spawned more often: random black mage (freq bonus 5) The monster species that spawned more often: shifting sand barrier (freq bonus 6) The monster species that spawned more often: angry watchman (freq bonus 5) The monster species that spawned more often: drone fungus (freq bonus 8) The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: prime cursed turret The monster species that never randomly spawned: orange hulk The monster species that never randomly spawned: colorful mold The monster species that never randomly spawned: Mother Lily The monster species that never randomly spawned: sticky mushroom The monster species that never randomly spawned: chemical nymph The monster species that never randomly spawned: redguard The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: hishi mochi The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 15) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 39) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 2) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 17) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 26) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 11) Next attribute increase check would have come at turn 1163 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You leeched mana You had 1444 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (136) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 105% b - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (3 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (2 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...