sharkeye, lawful male randomized Wizard ------ ....@| |...)f |.[%.| |.... |....| ------ [Sharkeye the Evoker] St6 Dx10 Co13 In11 Wi7 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The oilskin cloak fits very tightly. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23285 Monster spawn increase reached its maximum at turn 38466 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8321672 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: stealer permamimic (freq bonus 28) The monster species that spawned more often: warped fallen (freq bonus 18) The monster species that spawned more often: magikarp (freq bonus 9) The monster species that spawned more often: ancient of ice (freq bonus 10) The monster species that spawned more often: agent black stalk (freq bonus 36) The monster species that spawned more often: pseudo-medusa (freq bonus 52) The monster species that spawned more often: chaos plague bearer (freq bonus 10) The monster species that spawned more often: agony worm (freq bonus 18) The monster species that spawned more often: white midge (freq bonus 8) The monster species that spawned more often: Thunderous Kop (freq bonus 7) The monster species that spawned more often: fire rogue (freq bonus 20) The monster species that spawned more often: cat lich (freq bonus 18) The monster species that spawned more often: pseudo-nice crone (freq bonus 12) The monster species that spawned more often: ebony grue (freq bonus 9) The monster species that spawned more often: badger (freq bonus 18) The monster species that spawned more often: shadow lord (freq bonus 7) The monster species that spawned more often: Dominik (freq bonus 16) The monster species that spawned more often: pink warp fungus (freq bonus 39) The monster species that spawned more often: strigoi (freq bonus 16) The monster species that spawned more often: Nicole (freq bonus 16) The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: pidgey The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: sowish eel The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 12) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 20) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 12) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 17) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 99) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 11) Next attribute increase check would have come at turn 580 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% b - detect foot 7 divine 99% 600% c - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...