sharkeye, lawful male randomized Wizard ----------- |.........| |.......... |%....f..$| |....@..... ----------- [Sharkeye the Evoker] St8 Dx12 Co13 In13 Wi9 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 80% chance Book drop chance was reduced to 97% Ring drop chance was reduced to 55% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 88% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17729 Monster spawn increase reached its maximum at turn 41032 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 166320 The monster class that cannot be genocided was long worm tail Today, this monster class was always generated hidden: lich The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: venom vortex (freq bonus 6) The monster species that spawned more often: kingdra (freq bonus 24) The monster species that spawned more often: blue-green mold (freq bonus 6) The monster species that spawned more often: dark ronin (freq bonus 12) The monster species that spawned more often: punisher (freq bonus 10) The monster species that spawned more often: silver mushroom (freq bonus 14) The monster species that spawned more often: nymphomaniac (freq bonus 6) The monster species that spawned more often: female hull (freq bonus 5) The monster species that spawned more often: shard mold (freq bonus 20) The monster species that spawned more often: fuguh sephirah (freq bonus 10) The monster species that spawned more often: hypno (freq bonus 6) The monster species that spawned more often: giga wraith (freq bonus 9) The monster species that spawned more often: reaper spore (freq bonus 10) The monster species that spawned more often: shaped fungus (freq bonus 7) The monster species that spawned more often: ipoo (freq bonus 5) The monster species that spawned more often: rhydon (freq bonus 6) The monster species that spawned more often: ego gas spore (freq bonus 6) The monster species that spawned more often: old silver dragon (freq bonus 8) The monster species that spawned more often: hobbit lord (freq bonus 14) The monster species that spawned more often: umbra mold (freq bonus 10) The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: atomic turret The monster species that never randomly spawned: freezer bot The monster species that never randomly spawned: Christiane The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: staring eye The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: metapod The monster species that never randomly spawned: crystal force fungus The monster species that never randomly spawned: super elemental The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 9) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 24) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 3) Next attribute increase check would have come at turn 71 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 71% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...