sharkeye, lawful male randomized Wizard ------------ -..@.......- |...f........| |............. |............| --.:........-- ----#--.---- [Sharkeye the Evoker] St6 Dx13 Co17 In11 Wi14 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 74% Wand drop chance was reduced to 74% Potion drop chance was reduced to 74% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13700 Monster spawn increase reached its maximum at turn 42280 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 166734 The monster class that cannot be genocided was vortex The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: racoon dog (freq bonus 4) The monster species that spawned more often: kimono girl (freq bonus 4) The monster species that spawned more often: cat man (freq bonus 8) The monster species that spawned more often: clock mold (freq bonus 8) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 7) The monster species that spawned more often: clefable (freq bonus 4) The monster species that spawned more often: Ujiblex (freq bonus 2) The monster species that spawned more often: toxic stalk (freq bonus 8) The monster species that spawned more often: mirror golem (freq bonus 6) The monster species that spawned more often: baby sarkany (freq bonus 10) The monster species that spawned more often: forsaken girl (freq bonus 6) The monster species that spawned more often: cat lich (freq bonus 4) The monster species that spawned more often: venom colony (freq bonus 13) The monster species that spawned more often: hell temptress (freq bonus 6) The monster species that spawned more often: real nether hound (freq bonus 3) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 6) The monster species that spawned more often: Al Capone (freq bonus 6) The monster species that spawned more often: fiery carcass (freq bonus 4) The monster species that spawned more often: theme boar (freq bonus 4) The monster species that spawned more often: novice medium wall (freq bonus 6) The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: tear force fungus The monster species that never randomly spawned: soul gazer The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: multi-hued stalk The monster species that never randomly spawned: colorful force patch The monster species that never randomly spawned: martian inhabitant The monster species that never randomly spawned: churel The monster species that never randomly spawned: blue horror The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 13) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 12) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 7) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...