sharkeye, lawful male randomized Wizard ------------ |..f@......| ...........| |...$......| ...........| -------.---- [Sharkeye the Evoker] St9 Dx11 Co17 In20 Wi6 Ch7 WizRanMalLaw Dlvl:1 $1 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 34 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 84% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13099 Monster spawn increase reached its maximum at turn 37192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5203506 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: star drake (freq bonus 3) The monster species that spawned more often: anthrazite fungus (freq bonus 10) The monster species that spawned more often: assailant (freq bonus 20) The monster species that spawned more often: petty brain golem (freq bonus 4) The monster species that spawned more often: acidic cytoplasm (freq bonus 10) The monster species that spawned more often: petty statue gargoyle (freq bonus 8) The monster species that spawned more often: poison cat (freq bonus 3) The monster species that spawned more often: worm that walks (freq bonus 6) The monster species that spawned more often: agate force patch (freq bonus 10) The monster species that spawned more often: dark gray mold (freq bonus 5) The monster species that spawned more often: statue gargoyle (freq bonus 6) The monster species that spawned more often: albino warp patch (freq bonus 3) The monster species that spawned more often: cave ape (freq bonus 6) The monster species that spawned more often: lava demon (freq bonus 10) The monster species that spawned more often: Dynamo (freq bonus 15) The monster species that spawned more often: master blaster (freq bonus 12) The monster species that spawned more often: cacodemon (freq bonus 6) The monster species that spawned more often: gazer quasit (freq bonus 20) The monster species that spawned more often: wood elf warrior (freq bonus 6) The monster species that spawned more often: slimy force fungus (freq bonus 12) The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: night clan The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: Sophie The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: undead zyborg The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 3) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 15) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (0 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...