sharkeye, lawful male randomized Wizard ------- |..B... |...f.| ./.@$.| ------- [Sharkeye the Evoker] St8 Dx14 Co12 In13 Wi7 Ch6 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 46 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9399 Monster spawn increase reached its maximum at turn 56078 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 80624 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: mean mushroom (freq bonus 4) The monster species that spawned more often: anti-paladin (freq bonus 4) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 8) The monster species that spawned more often: yellow naga hatchling (freq bonus 3) The monster species that spawned more often: banished soul (freq bonus 16) The monster species that spawned more often: ruby force fungus (freq bonus 5) The monster species that spawned more often: Gravity Kop (freq bonus 4) The monster species that spawned more often: assassin (freq bonus 16) The monster species that spawned more often: The Jade Dragon (freq bonus 4) The monster species that spawned more often: holy cow (freq bonus 12) The monster species that spawned more often: stygian doll shaman (freq bonus 10) The monster species that spawned more often: aqua turret (freq bonus 3) The monster species that spawned more often: fake force patch (freq bonus 9) The monster species that spawned more often: shadow serpent (freq bonus 4) The monster species that spawned more often: agent black warp fungus (freq bonus 8) The monster species that spawned more often: goblin fighter (freq bonus 8) The monster species that spawned more often: ring mimic (freq bonus 4) The monster species that spawned more often: gl turret (freq bonus 8) The monster species that spawned more often: rusting hulk (freq bonus 18) The monster species that spawned more often: purple stalk (freq bonus 5) The monster species that never randomly spawned: dream fungus The monster species that never randomly spawned: disenchanter The monster species that never randomly spawned: chimney sweep The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: dream lich The monster species that never randomly spawned: monkey mummy The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: zone eater The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 3) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 26) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 15) Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (811) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...