sharkeye, lawful male randomized Wizard --- -- .. -- |. . . |..`.:.| |......| |....f.| -...@- ------ [Sharkeye the Evoker] St6 Dx7 Co9 In20 Wi7 Ch5 WizRanMalLaw Dlvl:1 $300 HP18(18) Pw31(31) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 255 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 84% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41905 Monster spawn increase reached its maximum at turn 63722 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 249907 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: hateful soul (freq bonus 6) The monster species that spawned more often: mountain awgwa (freq bonus 16) The monster species that spawned more often: diminutive kobold (freq bonus 4) The monster species that spawned more often: gaunt reaver (freq bonus 4) The monster species that spawned more often: death brawler (freq bonus 2) The monster species that spawned more often: gloam spawner (freq bonus 4) The monster species that spawned more often: toxic fiend (freq bonus 4) The monster species that spawned more often: hole force fungus (freq bonus 4) The monster species that spawned more often: Sir Garland (freq bonus 6) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 12) The monster species that spawned more often: asian girl (freq bonus 2) The monster species that spawned more often: evasive camel (freq bonus 8) The monster species that spawned more often: blazing fern sprout (freq bonus 3) The monster species that spawned more often: Oona (freq bonus 6) The monster species that spawned more often: devteam horror (freq bonus 10) The monster species that spawned more often: zombified moogle (freq bonus 8) The monster species that spawned more often: taker force fungus (freq bonus 4) The monster species that spawned more often: Sarina (freq bonus 6) The monster species that spawned more often: nondescript mushroom (freq bonus 3) The monster species that spawned more often: malkuth sephirah (freq bonus 6) The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: phaser stalk The monster species that never randomly spawned: ostrich The monster species that never randomly spawned: retriever The monster species that never randomly spawned: Inuki The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: vacuum mushroom The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: jazzy hands The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 546) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 193) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 19) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 26) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 26) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (259) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...