sharkeye, lawful male randomized Wizard -------- -.f@...| |......| |......| .......| -.------ [Sharkeye the Evoker] St4 Dx17 Co13 In15 Wi4 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Autopickup: ON, for all objects. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 59% Concealing monsters were spawned underneath items 30% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58345 Monster spawn increase reached its maximum at turn 82119 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 82246 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: cursed cadaver (freq bonus 6) The monster species that spawned more often: high warp fungus (freq bonus 4) The monster species that spawned more often: baals minion (freq bonus 4) The monster species that spawned more often: corroded turret (freq bonus 16) The monster species that spawned more often: giant tse-tse fly (freq bonus 6) The monster species that spawned more often: tunnel horror (freq bonus 5) The monster species that spawned more often: hidden cockatrice (freq bonus 12) The monster species that spawned more often: orange dragon (freq bonus 8) The monster species that spawned more often: shard stalk (freq bonus 3) The monster species that spawned more often: dull force patch (freq bonus 4) The monster species that spawned more often: multi-hued force patch (freq bonus 8) The monster species that spawned more often: mirror warp patch (freq bonus 6) The monster species that spawned more often: mountain kobold (freq bonus 6) The monster species that spawned more often: big boo (freq bonus 6) The monster species that spawned more often: training kobold (freq bonus 8) The monster species that spawned more often: giant jelly bee (freq bonus 8) The monster species that spawned more often: great bar slayer (freq bonus 3) The monster species that spawned more often: mana mauler (freq bonus 4) The monster species that spawned more often: yet another manticore (freq bonus 14) The monster species that spawned more often: droning ufo part (freq bonus 10) The monster species that never randomly spawned: bog creature The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: venomous spirit The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: servitor of the inner gods The monster species that never randomly spawned: broiler The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: healing force patch The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: stargazer The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 26) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 35) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 15) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 11) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 29) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 46) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 6) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your chance to block was 44% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (850) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (0 of 160) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...