sharkeye, lawful male randomized Wizard --------------- ..............| |.............| |.............| -.±...........| |.......f.....| |........@....| - --------.---- [Sharkeye the Evoker] St9 Dx9 Co8 In23 Wi10 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 91% Wand drop chance was reduced to 78% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11026 Monster spawn increase reached its maximum at turn 81976 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1668495 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: giant tiger (freq bonus 4) The monster species that spawned more often: nether lich (freq bonus 22) The monster species that spawned more often: Silvana (freq bonus 10) The monster species that spawned more often: Mousse (freq bonus 4) The monster species that spawned more often: hydra turret (freq bonus 8) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 10) The monster species that spawned more often: fat bully (freq bonus 20) The monster species that spawned more often: decayed patch (freq bonus 8) The monster species that spawned more often: Paul (freq bonus 5) The monster species that spawned more often: sand mite (freq bonus 7) The monster species that spawned more often: bird lady (freq bonus 5) The monster species that spawned more often: mud elemental (freq bonus 6) The monster species that spawned more often: cursed spirit (freq bonus 4) The monster species that spawned more often: angry watch lieutenant (freq bonus 12) The monster species that spawned more often: zombified ape (freq bonus 14) The monster species that spawned more often: hell bull (freq bonus 10) The monster species that spawned more often: gypsy (freq bonus 5) The monster species that spawned more often: Elena (freq bonus 10) The monster species that spawned more often: concealed huge ogre (freq bonus 8) The monster species that spawned more often: ice frog (freq bonus 5) The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: stairway to hell The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: air eye The monster species that never randomly spawned: dnethack horror The monster species that never randomly spawned: moved yakuza The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 14) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 2) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 16) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...