sharkeye, lawful male randomized Wizard ---------------- .k.............- |....:....*....| -..............| |....@.........| .....f.........| ---------+------ [Sharkeye the Evoker] St9 Dx10 Co9 In6 Wi6 Ch7 WizRanMalLaw Dlvl:1 $1652 HP18(18) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 83% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31386 Monster spawn increase reached its maximum at turn 77076 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 159750 The monster class that cannot be genocided was naga The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: ice ape (freq bonus 11) The monster species that spawned more often: grove guardian (freq bonus 12) The monster species that spawned more often: vorpal jabberwock (freq bonus 6) The monster species that spawned more often: gazer rutterkin (freq bonus 5) The monster species that spawned more often: moaning spirit (freq bonus 5) The monster species that spawned more often: master permamimic (freq bonus 12) The monster species that spawned more often: shaped force patch (freq bonus 11) The monster species that spawned more often: lesser wall monster (freq bonus 5) The monster species that spawned more often: Al Capone (freq bonus 7) The monster species that spawned more often: rock chunneler (freq bonus 14) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 7) The monster species that spawned more often: high warp fungus (freq bonus 13) The monster species that spawned more often: poison lichen (freq bonus 16) The monster species that spawned more often: firewall (freq bonus 7) The monster species that spawned more often: desert prick (freq bonus 12) The monster species that spawned more often: giant ruby dragonfly (freq bonus 14) The monster species that spawned more often: undead pokemon (freq bonus 5) The monster species that spawned more often: psychic spore (freq bonus 12) The monster species that spawned more often: hellish lich (freq bonus 5) The monster species that spawned more often: lizard man (freq bonus 10) The monster species that never randomly spawned: green spore The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: water-using dragon The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: baby plain dragon The monster species that never randomly spawned: Kop Katcher The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: exeggutor The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: heavy girl The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 13) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 18) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 16) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 15) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 2) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 4) Next attribute increase check would have come at turn 131 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1514) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...