sharkeye, lawful male randomized Wizard ---------- |........| --........| |.........| |....@..d.| +.....f.d.| ----------- [Sharkeye the Evoker] St7 Dx10 Co13 In15 Wi5 Ch6 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 38 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39845 Monster spawn increase reached its maximum at turn 55908 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 621285 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: acidic fungus (freq bonus 5) The monster species that spawned more often: warty stalk (freq bonus 6) The monster species that spawned more often: grimlock (freq bonus 3) The monster species that spawned more often: Larry (freq bonus 5) The monster species that spawned more often: sudden appearer (freq bonus 5) The monster species that spawned more often: mature spirit (freq bonus 3) The monster species that spawned more often: clay spore (freq bonus 4) The monster species that spawned more often: non-animal (freq bonus 14) The monster species that spawned more often: greater mummy (freq bonus 4) The monster species that spawned more often: fire vampire (freq bonus 9) The monster species that spawned more often: ipoo (freq bonus 3) The monster species that spawned more often: deep sea thieving fish (freq bonus 3) The monster species that spawned more often: Bram Stoker (freq bonus 8) The monster species that spawned more often: adult blood dragon (freq bonus 5) The monster species that spawned more often: umber mimic (freq bonus 8) The monster species that spawned more often: disintegrator lord (freq bonus 5) The monster species that spawned more often: annihilator (freq bonus 8) The monster species that spawned more often: giant lurker (freq bonus 5) The monster species that spawned more often: dark mushroom patch (freq bonus 8) The monster species that spawned more often: %s ufo (freq bonus 6) The monster species that never randomly spawned: animator The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: rainbow cattle The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: grey reaver The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: small boo The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: master spore lichen The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 12) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 45) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 23) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 5) Next attribute increase check would have come at turn 453 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...