sharkeye, lawful male randomized Wizard ----.- --M..... .<@.- |...| |...- --... ----- [Sharkeye the Evoker] St8 Dx11 Co10 In17 Wi10 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # What do you want to zap? [c or ?*] Never mind. What do you want to zap? [c or ?*] In what direction? [47896321><] The kitten turns into a mimic mummy! What do you want to zap? [c or ?*] In what direction? [47896321><] What do you want to zap? [c or ?*] Nothing happens. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 96% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24188 Monster spawn increase reached its maximum at turn 50001 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 191835 The monster class that cannot be genocided was lich The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: ice nymph (freq bonus 6) The monster species that spawned more often: gazer nupperibo (freq bonus 12) The monster species that spawned more often: black lancer (freq bonus 3) The monster species that spawned more often: creeping stalk (freq bonus 3) The monster species that spawned more often: sulfur mushroom (freq bonus 5) The monster species that spawned more often: Kaster Maen (freq bonus 3) The monster species that spawned more often: Pete (freq bonus 4) The monster species that spawned more often: item trove (freq bonus 12) The monster species that spawned more often: nice old lady (freq bonus 4) The monster species that spawned more often: Yasaman (freq bonus 8) The monster species that spawned more often: Avorial (freq bonus 4) The monster species that spawned more often: adelie onsen penguin (freq bonus 4) The monster species that spawned more often: nightmare troll (freq bonus 5) The monster species that spawned more often: admonisher (freq bonus 20) The monster species that spawned more often: colorful patch (freq bonus 6) The monster species that spawned more often: councillor (freq bonus 2) The monster species that spawned more often: leech (freq bonus 3) The monster species that spawned more often: tentacle wall (freq bonus 6) The monster species that spawned more often: baby metroid (freq bonus 7) The monster species that spawned more often: cloaker (freq bonus 8) The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: arceus The monster species that never randomly spawned: skeletal rat The monster species that never randomly spawned: tai chi girl The monster species that never randomly spawned: slow colony The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: martian canister walker The monster species that never randomly spawned: vermicious knid The monster species that never randomly spawned: large giant The monster species that never randomly spawned: Bael The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 33) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 99) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 15) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 4) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 5) Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (581) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...