sharkeye, lawful male randomized Wizard ----- +f@(| |.{k| ..)=| |...| --.-- [Sharkeye the Evoker] St5 Dx7 Co8 In13 Wi7 Ch4 WizRanMalLaw Dlvl:1 $102 HP18(18) Pw30(30) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 86% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14178 Monster spawn increase reached its maximum at turn 134098 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 616840 The monster class that cannot be genocided was flying fish Today, this monster class was always generated hidden: sea monster The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: earth hound (freq bonus 16) The monster species that spawned more often: functioning babelfish (freq bonus 14) The monster species that spawned more often: hidden colony (freq bonus 4) The monster species that spawned more often: blending nymphomaniac (freq bonus 8) The monster species that spawned more often: nitrohack horror (freq bonus 6) The monster species that spawned more often: gnoll thief (freq bonus 10) The monster species that spawned more often: bramble growth (freq bonus 4) The monster species that spawned more often: werepiercer (freq bonus 5) The monster species that spawned more often: water skeleton (freq bonus 7) The monster species that spawned more often: baal spy (freq bonus 8) The monster species that spawned more often: mana warp patch (freq bonus 4) The monster species that spawned more often: haughty-looking elf (freq bonus 14) The monster species that spawned more often: black bear cub (freq bonus 3) The monster species that spawned more often: ice troll (freq bonus 10) The monster species that spawned more often: jikiniki (freq bonus 3) The monster species that spawned more often: dark lord guard (freq bonus 4) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 5) The monster species that spawned more often: aunt of Amy's brother (freq bonus 28) The monster species that spawned more often: Leonie (freq bonus 10) The monster species that spawned more often: blister stalk (freq bonus 18) The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: wainrider The monster species that never randomly spawned: troll juggernaut The monster species that never randomly spawned: proper being The monster species that never randomly spawned: eastern poltergeist The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: petty kalashnikov wall The monster species that never randomly spawned: arctic wonderer The monster species that never randomly spawned: clock shark The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 75) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 20) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 18) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Next attribute increase check would have come at turn 582 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (306) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...