sharkeye, lawful male randomized Wizard ------ |....| |..f@| ...... |....| |..?.| ------ [Sharkeye the Evoker] St5 Dx10 Co9 In14 Wi9 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 78% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53110 Monster spawn increase reached its maximum at turn 74354 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 519518 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: jumping school kraken (freq bonus 12) The monster species that spawned more often: ethereal dragon (freq bonus 8) The monster species that spawned more often: completely bad monster (freq bonus 6) The monster species that spawned more often: ultra elemental (freq bonus 9) The monster species that spawned more often: burning brute (freq bonus 8) The monster species that spawned more often: blazing fern sprout (freq bonus 8) The monster species that spawned more often: antimagic rubber (freq bonus 9) The monster species that spawned more often: invisible spore (freq bonus 9) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 4) The monster species that spawned more often: opal growth (freq bonus 12) The monster species that spawned more often: evil warrior (freq bonus 11) The monster species that spawned more often: worm anchorite (freq bonus 4) The monster species that spawned more often: beriah sephirah (freq bonus 8) The monster species that spawned more often: magpie (freq bonus 5) The monster species that spawned more often: sloppy fungus (freq bonus 7) The monster species that spawned more often: Kira (freq bonus 16) The monster species that spawned more often: agent black force fungus (freq bonus 4) The monster species that spawned more often: bad monster (freq bonus 12) The monster species that spawned more often: high gnome lord (freq bonus 6) The monster species that spawned more often: Touda, the Shikigami (freq bonus 22) The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: undead librarian The monster species that never randomly spawned: rotted chanter The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: oscillator The monster species that never randomly spawned: poison prince The monster species that never randomly spawned: Laura's hugging boot The monster species that never randomly spawned: giant wasp The monster species that never randomly spawned: angst The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 21) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 12) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 10) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 11) Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (417) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...