sharkeye, lawful male randomized Wizard -+--- ....--- -.....+ |..f..| -...@.| ........-$- --------- [Sharkeye the Evoker] St9 Dx15 Co11 In15 Wi8 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 70% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28394 Monster spawn increase reached its maximum at turn 54320 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 79620 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: criminal (freq bonus 8) The monster species that spawned more often: jester (freq bonus 6) The monster species that spawned more often: undead transvestite (freq bonus 3) The monster species that spawned more often: Mister Head (freq bonus 8) The monster species that spawned more often: Unveiled Grigori (freq bonus 16) The monster species that spawned more often: wailer spirit (freq bonus 5) The monster species that spawned more often: dark young (freq bonus 8) The monster species that spawned more often: inertia growth (freq bonus 3) The monster species that spawned more often: ramapithecus (freq bonus 5) The monster species that spawned more often: system failure (freq bonus 5) The monster species that spawned more often: night cat (freq bonus 4) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 14) The monster species that spawned more often: gangrenous wyrm (freq bonus 6) The monster species that spawned more often: mole man (freq bonus 8) The monster species that spawned more often: infected fly (freq bonus 14) The monster species that spawned more often: trap growth (freq bonus 9) The monster species that spawned more often: wooden force patch (freq bonus 4) The monster species that spawned more often: dark spore (freq bonus 4) The monster species that spawned more often: bright blue mushroom (freq bonus 8) The monster species that spawned more often: dark dwarven priest (freq bonus 10) The monster species that never randomly spawned: soft growth The monster species that never randomly spawned: Isabel The monster species that never randomly spawned: force hobgoblin The monster species that never randomly spawned: petty big gray unicorn The monster species that never randomly spawned: vampire lord The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: null colony The monster species that never randomly spawned: abnormal turret The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: girly girl The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 5) Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 29% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (0 of 160) divination spells [Basic] (max Expert) (0 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...