sharkeye, lawful male randomized Wizard .--- ...| ...| ---#-...| |...<...| |...f...| |...@#..| --------- [Sharkeye the Evoker] St4 Dx11 Co12 In11 Wi3 Ch4 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 36% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24717 Monster spawn increase reached its maximum at turn 64046 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 371526 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: clear ooze (freq bonus 16) The monster species that spawned more often: hole force fungus (freq bonus 24) The monster species that spawned more often: Kasidori (freq bonus 12) The monster species that spawned more often: servitor of the outer gods (freq bonus 7) The monster species that spawned more often: waived potato (freq bonus 6) The monster species that spawned more often: dried corpse (freq bonus 8) The monster species that spawned more often: dull spore (freq bonus 7) The monster species that spawned more often: nightly growth (freq bonus 8) The monster species that spawned more often: irresistible colony (freq bonus 12) The monster species that spawned more often: real deathmold (freq bonus 16) The monster species that spawned more often: kamehameha fighter (freq bonus 8) The monster species that spawned more often: morph vortex (freq bonus 40) The monster species that spawned more often: blue-red warp patch (freq bonus 10) The monster species that spawned more often: abominable (freq bonus 7) The monster species that spawned more often: giant silver ant (freq bonus 14) The monster species that spawned more often: ancient gray dragon (freq bonus 8) The monster species that spawned more often: giant bright green jellyfish (freq bonus 6) The monster species that spawned more often: Father Dagon (freq bonus 10) The monster species that spawned more often: black force fungus (freq bonus 12) The monster species that spawned more often: Mister Head (freq bonus 6) The monster species that never randomly spawned: giant mayfly The monster species that never randomly spawned: jaguar man The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: flying asshole The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: ladiesman The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: magic fungus The monster species that never randomly spawned: huge panther The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 15) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 25) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 19) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 50) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 11) Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...