sharkeye, lawful male randomized Wizard -.------+-- |@........| +f........| |.....$...| |.........| |.........| ----------- [Sharkeye the Evoker] St7 Dx6 Co6 In10 Wi7 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 153 Armor identification only worked 15 times out of 39 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23988 Monster spawn increase reached its maximum at turn 47720 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1235304 The monster class that cannot be genocided was ghost The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: pellet mage (freq bonus 8) The monster species that spawned more often: hidden barbed devil (freq bonus 9) The monster species that spawned more often: desert warp fungus (freq bonus 3) The monster species that spawned more often: sunflower (freq bonus 12) The monster species that spawned more often: kappa mummy (freq bonus 21) The monster species that spawned more often: rotten icky thing (freq bonus 4) The monster species that spawned more often: kabuki mono (freq bonus 2) The monster species that spawned more often: black numenorean (freq bonus 3) The monster species that spawned more often: wooden warp patch (freq bonus 4) The monster species that spawned more often: plasma hound (freq bonus 2) The monster species that spawned more often: werelocust (freq bonus 12) The monster species that spawned more often: mink (freq bonus 8) The monster species that spawned more often: gnome academic (freq bonus 4) The monster species that spawned more often: dazzling golem (freq bonus 6) The monster species that spawned more often: dinosaur (freq bonus 6) The monster species that spawned more often: voracious piercer (freq bonus 4) The monster species that spawned more often: young adult red dragon (freq bonus 5) The monster species that spawned more often: beige stalk (freq bonus 10) The monster species that spawned more often: nondescript warp patch (freq bonus 14) The monster species that spawned more often: team nastytrap member (freq bonus 2) The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: lilac mold The monster species that never randomly spawned: stalking coyote The monster species that never randomly spawned: sludge elf The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: Bettina's combat boot The monster species that never randomly spawned: Leutkak The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 358) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 2) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 48) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 19) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 1) Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (293) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...