sharkeye, lawful male randomized Wizard -------- |..f...| |..@.... |......| |......| -+------ [Sharkeye the Evoker] St5 Dx8 Co16 In20 Wi6 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 255 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57540 Monster spawn increase reached its maximum at turn 97954 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 192151 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: Rat-Man (freq bonus 20) The monster species that spawned more often: bramble thresher (freq bonus 7) The monster species that spawned more often: Digging Mage (freq bonus 6) The monster species that spawned more often: frozen mage (freq bonus 4) The monster species that spawned more often: horn drill turret (freq bonus 5) The monster species that spawned more often: mean fungus (freq bonus 8) The monster species that spawned more often: Dr. Ramov (freq bonus 6) The monster species that spawned more often: boar (freq bonus 6) The monster species that spawned more often: animated atsuzoko boot (freq bonus 5) The monster species that spawned more often: teal patch (freq bonus 2) The monster species that spawned more often: creeping sapphire gems (freq bonus 21) The monster species that spawned more often: stalking poison lichen (freq bonus 3) The monster species that spawned more often: crunchy patch (freq bonus 6) The monster species that spawned more often: nexus mold (freq bonus 4) The monster species that spawned more often: ghoul mage (freq bonus 4) The monster species that spawned more often: tormented potato (freq bonus 4) The monster species that spawned more often: red blob (freq bonus 3) The monster species that spawned more often: blue horror (freq bonus 8) The monster species that spawned more often: decayed spore (freq bonus 3) The monster species that spawned more often: cerulean sentai (freq bonus 5) The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: sucker stalk The monster species that never randomly spawned: real nether lich The monster species that never randomly spawned: crystal statue The monster species that never randomly spawned: bright blue spore The monster species that never randomly spawned: Bea's combat boot The monster species that never randomly spawned: lilac growth The monster species that never randomly spawned: grass giant The monster species that never randomly spawned: beast of Nurgle The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 14) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 39) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 40) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 29) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 9) Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (292) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Expert) (0 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...