sharkeye, lawful male randomized Wizard ---------------- |.........(@...| |...........f..| |..............| ... #.......#... | ......... ..| ......$.... .| ------------- -- [Sharkeye the Evoker] St5 Dx15 Co11 In12 Wi6 Ch8 WizRanMalLaw Dlvl:1 $1500 HP18(18) Pw31(31) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49354 Monster spawn increase reached its maximum at turn 100834 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 223392 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: Keystone Kop The monster class that was spawned more often: gnome (freq bonus 12) The monster species that spawned more often: egokraken (freq bonus 28) The monster species that spawned more often: dark elf (freq bonus 30) The monster species that spawned more often: petty pink icky thing (freq bonus 14) The monster species that spawned more often: landmine (freq bonus 26) The monster species that spawned more often: rotated one (freq bonus 28) The monster species that spawned more often: ghost beamer (freq bonus 28) The monster species that spawned more often: sludge mold (freq bonus 17) The monster species that spawned more often: a-type (freq bonus 14) The monster species that spawned more often: blue mewlip (freq bonus 52) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 56) The monster species that spawned more often: purple naga hatchling (freq bonus 32) The monster species that spawned more often: Glareth (freq bonus 14) The monster species that spawned more often: grating bone devil (freq bonus 13) The monster species that spawned more often: mountain ogre (freq bonus 16) The monster species that spawned more often: undead gamer (freq bonus 28) The monster species that spawned more often: centipede (freq bonus 16) The monster species that spawned more often: spiller Olog-hai (freq bonus 28) The monster species that spawned more often: Walker (freq bonus 60) The monster species that spawned more often: jungle hunter (freq bonus 56) The monster species that spawned more often: undead spacewars fighter (freq bonus 15) The monster species that never randomly spawned: short skirt The monster species that never randomly spawned: jumping school eel The monster species that never randomly spawned: larva The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: stoner The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: gug The monster species that never randomly spawned: Till The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: reddish patch The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 77) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 19) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 6) Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...