sharkeye, chaotic male randomized Wizard --.-- +..B| |...| |...| ..@f| |...| ----- [Sharkeye the Evoker] St5 Dx6 Co7 In11 Wi6 Ch5 WizRanMalCha Dlvl:1 $0 HP18(18) Pw31(31) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66339 Monster spawn increase reached its maximum at turn 138501 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 93312 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: sea monster The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: sweet blonde (freq bonus 8) The monster species that spawned more often: null mold (freq bonus 8) The monster species that spawned more often: evolved gorilla (freq bonus 6) The monster species that spawned more often: roadblock fungus (freq bonus 8) The monster species that spawned more often: 5K guy (freq bonus 4) The monster species that spawned more often: siege ogre (freq bonus 3) The monster species that spawned more often: nastinator (freq bonus 5) The monster species that spawned more often: novel mushroom (freq bonus 6) The monster species that spawned more often: cave tiger (freq bonus 18) The monster species that spawned more often: ancient rainbow dragon (freq bonus 3) The monster species that spawned more often: stoning monster (freq bonus 6) The monster species that spawned more often: Selinger (freq bonus 3) The monster species that spawned more often: Naga Raja (freq bonus 2) The monster species that spawned more often: arc bug (freq bonus 16) The monster species that spawned more often: takeaway turret (freq bonus 2) The monster species that spawned more often: Dora (freq bonus 4) The monster species that spawned more often: hidden elf (freq bonus 8) The monster species that spawned more often: bilge rat (freq bonus 6) The monster species that spawned more often: decapitated defiler (freq bonus 9) The monster species that spawned more often: maid (freq bonus 8) The monster species that never randomly spawned: stone dragon The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: Dancer The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: gold mimic The monster species that never randomly spawned: frog The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: ñ¶T¬‡ð.vY The monster species that never randomly spawned: flame archer The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 14) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 18) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 34) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 16) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 21) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 9) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 3) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 12) Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (702) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...