sharkeye, lawful male randomized Wizard -------------- -............. |............| ....$........| |.f..........| ...@.........| ----- #--- --- [Sharkeye the Evoker] St6 Dx10 Co7 In10 Wi4 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 87% Wand drop chance was reduced to 39% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14979 Monster spawn increase reached its maximum at turn 50419 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 82764 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: petty giant tarantula (freq bonus 8) The monster species that spawned more often: signum vitiosum (freq bonus 5) The monster species that spawned more often: star byakhee (freq bonus 4) The monster species that spawned more often: Heike (freq bonus 6) The monster species that spawned more often: supreme orc warlord (freq bonus 4) The monster species that spawned more often: thieving lady (freq bonus 6) The monster species that spawned more often: telepathic eye (freq bonus 32) The monster species that spawned more often: karmic growth (freq bonus 6) The monster species that spawned more often: Touda, the Shikigami (freq bonus 10) The monster species that spawned more often: life seeker (freq bonus 6) The monster species that spawned more often: spike piercer (freq bonus 44) The monster species that spawned more often: psych orb (freq bonus 8) The monster species that spawned more often: siege beast (freq bonus 10) The monster species that spawned more often: Happosai (freq bonus 5) The monster species that spawned more often: baby draken (freq bonus 4) The monster species that spawned more often: giant grey termite (freq bonus 8) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 6) The monster species that spawned more often: petty stained jelly (freq bonus 8) The monster species that spawned more often: killer turbo chicken (freq bonus 7) The monster species that spawned more often: phasing tengu (freq bonus 8) The monster species that never randomly spawned: gravity mushroom The monster species that never randomly spawned: SIhHm)w5 The monster species that never randomly spawned: consumed fire boar The monster species that never randomly spawned: death brawler The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: mithril penetrator The monster species that never randomly spawned: shadow wraith The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: ogre thief The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 132) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 16) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 109) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 10) Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (0 of 160) long sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...