sharkeye, lawful male randomized Wizard ----- |.@.. |..f| |...| ..F.| |...| ----- [Sharkeye the Evoker] St11 Dx11 Co13 In21 Wi8 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 83% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38040 Monster spawn increase reached its maximum at turn 66258 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 79218 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: lich The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: Marian (freq bonus 3) The monster species that spawned more often: adult cyan dragon (freq bonus 4) The monster species that spawned more often: rhumbat (freq bonus 6) The monster species that spawned more often: roast pig (freq bonus 5) The monster species that spawned more often: reflection (freq bonus 8) The monster species that spawned more often: reddish stalk (freq bonus 6) The monster species that spawned more often: nightworm (freq bonus 5) The monster species that spawned more often: floating nymph (freq bonus 3) The monster species that spawned more often: hobbit king (freq bonus 8) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 5) The monster species that spawned more often: shadow centipede (freq bonus 3) The monster species that spawned more often: mini robo-ky (freq bonus 10) The monster species that spawned more often: tin golem (freq bonus 6) The monster species that spawned more often: wide-eyed tourist (freq bonus 6) The monster species that spawned more often: sapphire golem (freq bonus 6) The monster species that spawned more often: greater giant kraken (freq bonus 6) The monster species that spawned more often: enterprise spaceship (freq bonus 4) The monster species that spawned more often: bouncing mine (freq bonus 8) The monster species that spawned more often: hellish lich (freq bonus 6) The monster species that spawned more often: pit ufo (freq bonus 6) The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: great wyrm of balance The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: enraged shaman The monster species that never randomly spawned: evasive tank breaker The monster species that never randomly spawned: kobold The monster species that never randomly spawned: stained glass golem The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: telepathic trove The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 204) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 97) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 131) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 4) Next attribute increase check would have come at turn 993 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were acid resistant You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (445) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...