sharkeye, lawful male randomized Wizard -----+------- .@..........| .... |f..........| |...... ...........+ |.... |...........| ---+- ---.--------- [Sharkeye the Evoker] St7 Dx10 Co6 In10 Wi10 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28743 Monster spawn increase reached its maximum at turn 50516 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257374 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: mountain springy (freq bonus 3) The monster species that spawned more often: hungry stalk (freq bonus 8) The monster species that spawned more often: black mushroom patch (freq bonus 10) The monster species that spawned more often: glibbery slime (freq bonus 3) The monster species that spawned more often: annoying desert enemy (freq bonus 4) The monster species that spawned more often: garo (freq bonus 12) The monster species that spawned more often: night reaver (freq bonus 4) The monster species that spawned more often: quantum piercer (freq bonus 3) The monster species that spawned more often: carver shaman (freq bonus 48) The monster species that spawned more often: monkey (freq bonus 6) The monster species that spawned more often: mantichris (freq bonus 6) The monster species that spawned more often: skeletal dragon (freq bonus 3) The monster species that spawned more often: boojum (freq bonus 2) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 4) The monster species that spawned more often: dark draconian (freq bonus 4) The monster species that spawned more often: ocean naga hatchling (freq bonus 10) The monster species that spawned more often: xorn king (freq bonus 5) The monster species that spawned more often: rubber gum monster (freq bonus 6) The monster species that spawned more often: globefish (freq bonus 6) The monster species that spawned more often: flying monkey (freq bonus 3) The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: chaos servant The monster species that never randomly spawned: petro colony The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: desert mold The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: vampire dwarf The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: megabat The monster species that never randomly spawned: oread The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 176) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 187) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 84) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 80) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 2) Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (115) You survived Spells known in the end Name Level Category Fail Memory a - insulate 2 protect 0% 100% b - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...