sharkeye, lawful male randomized Wizard ---------- |......... |........| |......... |.....f..| |.....@..| |........| -- ------- [Sharkeye the Evoker] St10 Dx15 Co21 In23 Wi9 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 1209 Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 60% chance Ring drop chance was reduced to 86% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46825 Monster spawn increase reached its maximum at turn 95415 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 357840 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 4) The monster species that spawned more often: Freddie (freq bonus 12) The monster species that spawned more often: vitality trove (freq bonus 10) The monster species that spawned more often: reaper warp fungus (freq bonus 4) The monster species that spawned more often: brown starlit sky (freq bonus 5) The monster species that spawned more often: force stalker (freq bonus 6) The monster species that spawned more often: atomic soldier (freq bonus 12) The monster species that spawned more often: police officer (freq bonus 3) The monster species that spawned more often: rodent of unusual size (freq bonus 4) The monster species that spawned more often: dark gray stalk (freq bonus 6) The monster species that spawned more often: invisible badguy (freq bonus 5) The monster species that spawned more often: dark mushroom (freq bonus 3) The monster species that spawned more often: indigo colony (freq bonus 4) The monster species that spawned more often: full-elf ranger (freq bonus 3) The monster species that spawned more often: old yellow dragon (freq bonus 6) The monster species that spawned more often: disrupter turret (freq bonus 12) The monster species that spawned more often: high gnome lord (freq bonus 2) The monster species that spawned more often: poison mage (freq bonus 8) The monster species that spawned more often: lamb (freq bonus 4) The monster species that spawned more often: lilac warp fungus (freq bonus 5) The monster species that never randomly spawned: watcher overlord The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: lower ufo part The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: metroid The monster species that never randomly spawned: Black Mariah The monster species that never randomly spawned: strange zombie The monster species that never randomly spawned: laser metroid The monster species that never randomly spawned: roper The monster species that never randomly spawned: tree lurker The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 22) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 14) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 12) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 3) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (486) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (0 of 160) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...