sharkeye, lawful male randomized Wizard ----- |...| |.f<| -..@- -...- |...| |...| ----- [Sharkeye the Evoker] St8 Dx15 Co14 In13 Wi5 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You see here 6 gold pieces {0}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 184 Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23037 Monster spawn increase reached its maximum at turn 48997 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1493776 The monster class that cannot be genocided was snake The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: hobbit (freq bonus 8) The monster species that spawned more often: multicolor turret (freq bonus 7) The monster species that spawned more often: sewer slime (freq bonus 5) The monster species that spawned more often: old golden dragon (freq bonus 6) The monster species that spawned more often: murk dweller (freq bonus 5) The monster species that spawned more often: harrowbark fiend (freq bonus 10) The monster species that spawned more often: karmic growth (freq bonus 8) The monster species that spawned more often: opal mushroom (freq bonus 4) The monster species that spawned more often: gypsy (freq bonus 4) The monster species that spawned more often: asphynx (freq bonus 4) The monster species that spawned more often: black fungus (freq bonus 5) The monster species that spawned more often: hell bovine (freq bonus 9) The monster species that spawned more often: water ant (freq bonus 3) The monster species that spawned more often: volt turret (freq bonus 3) The monster species that spawned more often: immobile mushroom (freq bonus 4) The monster species that spawned more often: dark female android (freq bonus 10) The monster species that spawned more often: pink mushroom patch (freq bonus 5) The monster species that spawned more often: petty chloroform piercer (freq bonus 4) The monster species that spawned more often: kobold polluter (freq bonus 8) The monster species that spawned more often: large dog (freq bonus 9) The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: albino patch The monster species that never randomly spawned: young shimmering dragon The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: fleshhound of Khorne The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: noxious mushroom patch The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...