sharkeye, lawful male randomized Wizard ----.- |....| |$.@.| |....+ |.`..| ------ [Sharkeye the Evoker] St9 Dx12 Co11 In11 Wi6 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 47% chance Ring drop chance was reduced to 53% Wand drop chance was reduced to 89% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37162 Monster spawn increase reached its maximum at turn 77106 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 582156 The monster class that cannot be genocided was elemental The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: troll zombie (freq bonus 5) The monster species that spawned more often: ramapithecus (freq bonus 14) The monster species that spawned more often: ice turret (freq bonus 10) The monster species that spawned more often: wierdo horror (freq bonus 7) The monster species that spawned more often: bitter soul (freq bonus 10) The monster species that spawned more often: ogre thief (freq bonus 4) The monster species that spawned more often: justice keeper (freq bonus 4) The monster species that spawned more often: nasty bug (freq bonus 12) The monster species that spawned more often: regenerating mind flayer (freq bonus 10) The monster species that spawned more often: upper ufo part (freq bonus 12) The monster species that spawned more often: grimer (freq bonus 6) The monster species that spawned more often: reddish warp fungus (freq bonus 24) The monster species that spawned more often: culf (freq bonus 14) The monster species that spawned more often: arctic wonderer (freq bonus 8) The monster species that spawned more often: radiant warp fungus (freq bonus 5) The monster species that spawned more often: gray stalk (freq bonus 18) The monster species that spawned more often: cure slime (freq bonus 5) The monster species that spawned more often: warping ufo part (freq bonus 6) The monster species that spawned more often: wood elf shaman (freq bonus 5) The monster species that spawned more often: siege door (freq bonus 5) The monster species that never randomly spawned: grey orc The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: counselor The monster species that never randomly spawned: red warp patch The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: master medium wall The monster species that never randomly spawned: Elif's sneaker The monster species that never randomly spawned: crobat The monster species that never randomly spawned: concrete ogre The monster species that never randomly spawned: shock turret The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 17) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 37) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...