sharkeye, lawful male randomized Wizard ---.-- |....| ....| #@f| #.$| ..+ --.- . [Sharkeye the Evoker] St8 Dx11 Co10 In17 Wi3 Ch9 WizRanMalLaw Dlvl:1 $1328 HP18(18) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49973 Monster spawn increase reached its maximum at turn 84554 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 983320 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: Detective Kommissioner (freq bonus 3) The monster species that spawned more often: Mister Internet (freq bonus 16) The monster species that spawned more often: platinum warp patch (freq bonus 12) The monster species that spawned more often: great giant rat (freq bonus 5) The monster species that spawned more often: otyugh (freq bonus 3) The monster species that spawned more often: Yamata no Orochi (freq bonus 4) The monster species that spawned more often: death berserker (freq bonus 6) The monster species that spawned more often: Merle (freq bonus 6) The monster species that spawned more often: frontal instruction grandpa (freq bonus 2) The monster species that spawned more often: Wendy O. Koopa (freq bonus 3) The monster species that spawned more often: noxious growth (freq bonus 6) The monster species that spawned more often: extremely cute cat (freq bonus 3) The monster species that spawned more often: really dangerous force patch (freq bonus 4) The monster species that spawned more often: devious skeleton fish (freq bonus 4) The monster species that spawned more often: living wall (freq bonus 3) The monster species that spawned more often: escalator monster (freq bonus 3) The monster species that spawned more often: paralysator vortex (freq bonus 6) The monster species that spawned more often: unnethack horror (freq bonus 6) The monster species that spawned more often: kobold zombie (freq bonus 7) The monster species that spawned more often: desert warp fungus (freq bonus 10) The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: ultra elemental The monster species that never randomly spawned: oyaji The monster species that never randomly spawned: brown warp fungus The monster species that never randomly spawned: bullywug The monster species that never randomly spawned: eldritch force patch The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: random flying fish The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: shan The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 95) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 17) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 14) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 93) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 12) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 5) Next attribute increase check would have come at turn 220 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...