sharkeye, lawful male randomized Wizard -.-+-------- |..........| |..f.......| |..@.......| |....$.....| |..........+ ------------ [Sharkeye the Evoker] St7 Dx9 Co8 In18 Wi9 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Potion drop chance was reduced to 53% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31280 Monster spawn increase reached its maximum at turn 58872 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1033329 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: undead nobleman (freq bonus 12) The monster species that spawned more often: cyan patch (freq bonus 4) The monster species that spawned more often: annoying troll (freq bonus 6) The monster species that spawned more often: ganymede rock lobster (freq bonus 6) The monster species that spawned more often: dewgong (freq bonus 3) The monster species that spawned more often: evasive enclave officer (freq bonus 6) The monster species that spawned more often: Mister Also Matte (freq bonus 4) The monster species that spawned more often: poisonous archer (freq bonus 3) The monster species that spawned more often: baboon (freq bonus 6) The monster species that spawned more often: ghoul (freq bonus 6) The monster species that spawned more often: absent spore (freq bonus 8) The monster species that spawned more often: cloak mimic (freq bonus 12) The monster species that spawned more often: critic (freq bonus 10) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 3) The monster species that spawned more often: life stealer (freq bonus 8) The monster species that spawned more often: short-faced bear (freq bonus 5) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 9) The monster species that spawned more often: chaos master (freq bonus 8) The monster species that spawned more often: arch-mind flayer (freq bonus 4) The monster species that spawned more often: porter slow fungus (freq bonus 10) The monster species that never randomly spawned: plasma elemental The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: water-using dragon The monster species that never randomly spawned: metalchuck The monster species that never randomly spawned: enraged shaman The monster species that never randomly spawned: evil mage The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: red dragonfly The monster species that never randomly spawned: hidden morph vortex The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 486) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 15) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (411) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...