sharkeye, lawful male randomized Wizard ----- |...| |.{.| |...| .@..| |.f.. ----- [Sharkeye the Evoker] St9 Dx12 Co10 In16 Wi5 Ch6 WizRanMalLaw Dlvl:1 $1 HP18(18) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 51% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36430 Monster spawn increase reached its maximum at turn 50741 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 696020 The monster class that cannot be genocided was trove The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: domina (freq bonus 7) The monster species that spawned more often: gnome priest (freq bonus 10) The monster species that spawned more often: The Eastern Vampire (freq bonus 7) The monster species that spawned more often: thorn warp fungus (freq bonus 7) The monster species that spawned more often: time monster (freq bonus 14) The monster species that spawned more often: russian lycanthrope (freq bonus 10) The monster species that spawned more often: greater basilisk (freq bonus 7) The monster species that spawned more often: maintenance automaton (freq bonus 7) The monster species that spawned more often: nishikiori (freq bonus 7) The monster species that spawned more often: quarterback tortoise (freq bonus 14) The monster species that spawned more often: Juen's wedge sandal (freq bonus 16) The monster species that spawned more often: petty darker grue (freq bonus 7) The monster species that spawned more often: amazon (freq bonus 8) The monster species that spawned more often: narrow vortex (freq bonus 60) The monster species that spawned more often: enhanced chicken (freq bonus 10) The monster species that spawned more often: large wand trove (freq bonus 8) The monster species that spawned more often: village fool (freq bonus 7) The monster species that spawned more often: undead binder (freq bonus 20) The monster species that spawned more often: rust penetrator (freq bonus 11) The monster species that spawned more often: vice (freq bonus 8) The monster species that never randomly spawned: slave master The monster species that never randomly spawned: Hans The monster species that never randomly spawned: mazke The monster species that never randomly spawned: Hanh The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: kobold basher The monster species that never randomly spawned: Corina The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: sensei lichen The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 30) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 14) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 85) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 97) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 5) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (399) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...