sharkeye, lawful male randomized Wizard ------- |...F.+ |.....| |.....- |.....| |.....| |.f...| |@....| |.....| |.....| |.....+ |.....| |.....| ------- [Sharkeye the Evoker] St8 Dx11 Co14 In14 Wi5 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 242 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 121 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 97% Wand drop chance was reduced to 97% Potion drop chance was reduced to 65% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82985 Monster spawn increase reached its maximum at turn 132145 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 283787 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: atomic soldier (freq bonus 12) The monster species that spawned more often: green wall (freq bonus 5) The monster species that spawned more often: tear fungus (freq bonus 8) The monster species that spawned more often: spike colony (freq bonus 4) The monster species that spawned more often: prime cursed turret (freq bonus 6) The monster species that spawned more often: passive ghost (freq bonus 5) The monster species that spawned more often: violet fungus (freq bonus 14) The monster species that spawned more often: blazing fern sprout (freq bonus 12) The monster species that spawned more often: weremimic (freq bonus 8) The monster species that spawned more often: jumping ego kraken (freq bonus 3) The monster species that spawned more often: ill force fungus (freq bonus 8) The monster species that spawned more often: Njusha (freq bonus 14) The monster species that spawned more often: guts golem (freq bonus 14) The monster species that spawned more often: umbra force patch (freq bonus 9) The monster species that spawned more often: goblin dart-thrower (freq bonus 4) The monster species that spawned more often: militant paladin (freq bonus 3) The monster species that spawned more often: red patch (freq bonus 5) The monster species that spawned more often: malkuth sephirah (freq bonus 8) The monster species that spawned more often: nastystone sniper (freq bonus 16) The monster species that spawned more often: nightmare unicorn (freq bonus 16) The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: concrete ogre The monster species that never randomly spawned: undead Olog-hai ambusher The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: fire lizard The monster species that never randomly spawned: moross moss The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: world champion The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 73) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 21) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 13) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 15) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 25) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Next attribute increase check would have come at turn 1201 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were acid resistant You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (693) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (0 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...