sharkeye, lawful male randomized Wizard ------ |.f@w| |....| |....| |....| ------ [Sharkeye the Evoker] St7 Dx7 Co12 In11 Wi7 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28279 Monster spawn increase reached its maximum at turn 91603 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1018713 The monster class that cannot be genocided was vampire The monster class that was spawned more often: piece of food (freq bonus 12) The monster species that spawned more often: wind force fungus (freq bonus 14) The monster species that spawned more often: incorrect cat (freq bonus 15) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 16) The monster species that spawned more often: nine of diamonds (freq bonus 16) The monster species that spawned more often: toxic cat (freq bonus 15) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 13) The monster species that spawned more often: undead amazon (freq bonus 45) The monster species that spawned more often: sensei newt (freq bonus 26) The monster species that spawned more often: manavoid turret (freq bonus 15) The monster species that spawned more often: Unsatiable Eater (freq bonus 16) The monster species that spawned more often: horadrim ancient (freq bonus 36) The monster species that spawned more often: burner turret (freq bonus 14) The monster species that spawned more often: poison colony lichen (freq bonus 15) The monster species that spawned more often: evil fly (freq bonus 30) The monster species that spawned more often: petty giant boar (freq bonus 30) The monster species that spawned more often: bright white warp fungus (freq bonus 15) The monster species that spawned more often: blue-green fungus (freq bonus 28) The monster species that spawned more often: cerulean force fungus (freq bonus 32) The monster species that spawned more often: special patch (freq bonus 14) The monster species that spawned more often: leprechaun wizard (freq bonus 28) The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: battery hen The monster species that never randomly spawned: great wyrm of the galaxy The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: smoke hound The monster species that never randomly spawned: jumping fire eel The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 162) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 5) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 8) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 2) Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1616) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...