sharkeye, lawful male randomized Samurai --- ---------------- .................d.| |................@.. +................o.| -------------------- [Sharkeye the Hatamoto] St14 Dx12 Co6 In9 Wi7 Ch7 SamRanMalLaw Dlvl:1 $0 HP22(22) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Samurai. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 359 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38336 Monster spawn increase reached its maximum at turn 69026 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 719840 The monster class that cannot be genocided was mummy The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: female girl (freq bonus 6) The monster species that spawned more often: cutcat (freq bonus 10) The monster species that spawned more often: red dragon bat (freq bonus 5) The monster species that spawned more often: venom eye (freq bonus 9) The monster species that spawned more often: teal naga hatchling (freq bonus 6) The monster species that spawned more often: crispy burner (freq bonus 22) The monster species that spawned more often: thorn warp patch (freq bonus 10) The monster species that spawned more often: panda (freq bonus 8) The monster species that spawned more often: phaser force patch (freq bonus 3) The monster species that spawned more often: leng spider (freq bonus 3) The monster species that spawned more often: undead jester (freq bonus 3) The monster species that spawned more often: green ooze (freq bonus 6) The monster species that spawned more often: clear centipede (freq bonus 5) The monster species that spawned more often: Isis (freq bonus 4) The monster species that spawned more often: trapper king (freq bonus 4) The monster species that spawned more often: wild boar (freq bonus 16) The monster species that spawned more often: golden fungus (freq bonus 10) The monster species that spawned more often: zombified giant (freq bonus 12) The monster species that spawned more often: red fungus (freq bonus 6) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 12) The monster species that never randomly spawned: Maria The monster species that never randomly spawned: Renfield The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: homing thunder caller The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: yellow fungus The monster species that never randomly spawned: karmic force fungus The monster species that never randomly spawned: sharpshooter The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: spore growth The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 41) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 42) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 32) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 3) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (0 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara sharkeye the Samurai...