sharkeye, lawful male randomized Wizard --------------- |....f........| ....$@........| |.............| |.............| |.............| ..............| ------------.-- [Sharkeye the Evoker] St7 Dx12 Co8 In17 Wi7 Ch9 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 37 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 73% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33910 Monster spawn increase reached its maximum at turn 89820 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 487266 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 5) The monster species that spawned more often: goldminer (freq bonus 5) The monster species that spawned more often: hostile girlfriend (freq bonus 5) The monster species that spawned more often: frost wall (freq bonus 4) The monster species that spawned more often: black oak (freq bonus 7) The monster species that spawned more often: caterwaul (freq bonus 12) The monster species that spawned more often: icicle smasher (freq bonus 24) The monster species that spawned more often: incubus (freq bonus 10) The monster species that spawned more often: green colony (freq bonus 9) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 7) The monster species that spawned more often: intrinsic eating mimic (freq bonus 36) The monster species that spawned more often: The Eastern Vampire (freq bonus 7) The monster species that spawned more often: spikey mushroom patch (freq bonus 9) The monster species that spawned more often: avada kedavra snake (freq bonus 18) The monster species that spawned more often: drowzee (freq bonus 10) The monster species that spawned more often: overworked police officer (freq bonus 7) The monster species that spawned more often: gravitator (freq bonus 30) The monster species that spawned more often: Warder Kommissioner (freq bonus 10) The monster species that spawned more often: hidden force patch (freq bonus 4) The monster species that spawned more often: yellow draconian (freq bonus 8) The monster species that never randomly spawned: tree warp patch The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: failure clock The monster species that never randomly spawned: Yagyu Jubei-Chan The monster species that never randomly spawned: mage The monster species that never randomly spawned: radiant patch The monster species that never randomly spawned: angband horror The monster species that never randomly spawned: hydrochloric acid cloud The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: gas goblin The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 11) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 20) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 71) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 10) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 96) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 2) Next attribute increase check would have come at turn 2368 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (418) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - magic missile 3 attack 0% 200% c - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (0 of 160) Goodbye sharkeye the Wizard...