sharkeye, lawful male randomized Wizard --.----------- |............| |............| |............. |............| |....`..f@...| |............| -------------- [Sharkeye the Evoker] St12 Dx17 Co12 In25 Wi10 Ch9 WizRanMalLaw Dlvl:1 $1500 HP18(18) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 63% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28226 Monster spawn increase reached its maximum at turn 45950 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 938784 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: wisdom naga hatchling (freq bonus 4) The monster species that spawned more often: The Queen of Farts (freq bonus 2) The monster species that spawned more often: desert kobold (freq bonus 8) The monster species that spawned more often: hateful soul (freq bonus 3) The monster species that spawned more often: sootball (freq bonus 72) The monster species that spawned more often: Demonic Angel (freq bonus 2) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 2) The monster species that spawned more often: venom warp patch (freq bonus 6) The monster species that spawned more often: small locust (freq bonus 9) The monster species that spawned more often: goat (freq bonus 4) The monster species that spawned more often: paralyzed ufo part (freq bonus 6) The monster species that spawned more often: occult warlock (freq bonus 4) The monster species that spawned more often: sticky patch (freq bonus 6) The monster species that spawned more often: corruption vortex (freq bonus 5) The monster species that spawned more often: swamp naga (freq bonus 3) The monster species that spawned more often: cyan spore (freq bonus 3) The monster species that spawned more often: quiver slot (freq bonus 6) The monster species that spawned more often: huge pseudodragon (freq bonus 4) The monster species that spawned more often: deceiving force fungus (freq bonus 6) The monster species that spawned more often: tasloi (freq bonus 5) The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: wood elven assassin The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: millenum The monster species that never randomly spawned: Angel The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: The Borshin The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: stairstrap snake The monster species that never randomly spawned: leprechaun wizard The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 13) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 31) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 24) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 18) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 66) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 7) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 1) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (301) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...