sharkeye, lawful male randomized Wizard --------- |.......+ |.......| |@......| |f....... |.......| -.------- [Sharkeye the Evoker] St10 Dx9 Co12 In10 Wi7 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 246 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47610 Monster spawn increase reached its maximum at turn 73992 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1422205 The monster class that cannot be genocided was ant or other insect Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: baby guivre (freq bonus 4) The monster species that spawned more often: soft stalk (freq bonus 3) The monster species that spawned more often: undead noblewoman (freq bonus 4) The monster species that spawned more often: insane kobold (freq bonus 3) The monster species that spawned more often: crunchy fungus (freq bonus 5) The monster species that spawned more often: faerie light (freq bonus 2) The monster species that spawned more often: great blue wyrm (freq bonus 4) The monster species that spawned more often: furious mold (freq bonus 3) The monster species that spawned more often: copper dragon (freq bonus 4) The monster species that spawned more often: harem servent (freq bonus 12) The monster species that spawned more often: charcoal spore (freq bonus 3) The monster species that spawned more often: grating blob (freq bonus 16) The monster species that spawned more often: horsea (freq bonus 3) The monster species that spawned more often: orangutan (freq bonus 16) The monster species that spawned more often: petty slut with syphilis (freq bonus 6) The monster species that spawned more often: beedrill (freq bonus 6) The monster species that spawned more often: greater fire elemental (freq bonus 28) The monster species that spawned more often: omochi beast (freq bonus 4) The monster species that spawned more often: chimpanzee (freq bonus 3) The monster species that spawned more often: tortoise (freq bonus 6) The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: arch-vile The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: hobbit wizard The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: chief monkey The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 81) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 12) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 17) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 21) Next attribute increase check would have come at turn 273 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...