sharkeye, lawful male randomized Wizard ---- --.. |...- |...| |...--- -@f.....- -.------- [Sharkeye the Evoker] St5 Dx8 Co17 In13 Wi5 Ch9 WizRanMalLaw Dlvl:1 $3 HP18(18) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The oilskin cloak fits very tightly. The moon is waxing tonight. # (2x) Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 64% chance Ring drop chance was reduced to 82% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 92% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46462 Monster spawn increase reached its maximum at turn 71567 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1098204 The monster class that cannot be genocided was kobold The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: blubbering icky thing (freq bonus 8) The monster species that spawned more often: ninja girl (freq bonus 7) The monster species that spawned more often: poisonous blob (freq bonus 24) The monster species that spawned more often: silver beetle (freq bonus 16) The monster species that spawned more often: japanese mandrake (freq bonus 18) The monster species that spawned more often: woodchuck (freq bonus 7) The monster species that spawned more often: gnome petrograph (freq bonus 9) The monster species that spawned more often: istar (freq bonus 8) The monster species that spawned more often: moved one (freq bonus 36) The monster species that spawned more often: bosmer (freq bonus 11) The monster species that spawned more often: oreades (freq bonus 8) The monster species that spawned more often: sizzle naga hatchling (freq bonus 7) The monster species that spawned more often: High Elvenking (freq bonus 10) The monster species that spawned more often: petty nightwing (freq bonus 8) The monster species that spawned more often: luck flayer (freq bonus 7) The monster species that spawned more often: slimy mushroom patch (freq bonus 10) The monster species that spawned more often: water elemental (freq bonus 7) The monster species that spawned more often: wereflyfish (freq bonus 32) The monster species that spawned more often: wooden figurine (freq bonus 18) The monster species that spawned more often: bad Olog-hai (freq bonus 7) The monster species that never randomly spawned: pale colony The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: whirlwind The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: sticky growth The monster species that never randomly spawned: nord The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: black midge The monster species that never randomly spawned: undead activistor The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 14) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 57) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 12) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 20) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 14) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 33) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (351) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (0 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...