sharkeye, chaotic male randomized Wizard ------- ......| |.....| |.@.... +.f...| ------- [Sharkeye the Evoker] St5 Dx8 Co13 In14 Wi7 Ch4 WizRanMalCha Dlvl:1 $0 HP18(18) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34482 Monster spawn increase reached its maximum at turn 75000 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 675990 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: Elke's sneaker (freq bonus 8) The monster species that spawned more often: king of the bongo (freq bonus 7) The monster species that spawned more often: Jigen Daisuke (freq bonus 6) The monster species that spawned more often: asp (freq bonus 5) The monster species that spawned more often: really dangerous fungus (freq bonus 12) The monster species that spawned more often: cyan colony (freq bonus 12) The monster species that spawned more often: kite dragon (freq bonus 7) The monster species that spawned more often: trocopotaca (freq bonus 20) The monster species that spawned more often: clock spore (freq bonus 9) The monster species that spawned more often: nether wraith (freq bonus 6) The monster species that spawned more often: Flo-ooo (freq bonus 9) The monster species that spawned more often: giant brass frog (freq bonus 8) The monster species that spawned more often: bully mimic (freq bonus 6) The monster species that spawned more often: false warp patch (freq bonus 10) The monster species that spawned more often: vision (freq bonus 6) The monster species that spawned more often: player unicorn (freq bonus 6) The monster species that spawned more often: alien from mars (freq bonus 5) The monster species that spawned more often: young adult plain dragon (freq bonus 14) The monster species that spawned more often: crunching beetle (freq bonus 5) The monster species that spawned more often: mind stalk (freq bonus 7) The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: pile of copper coins The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: angry watch captain The monster species that never randomly spawned: green wall The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: frog The monster species that never randomly spawned: secluded spore The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 21) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 13) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...