sharkeye, chaotic male randomized Wizard ----- - ---......--- |..........| +.@f.......| |.......$..| |..........| ---......--- ------- [Sharkeye the Evoker] St6 Dx17 Co15 In25 Wi13 Ch10 WizRanMalCha Dlvl:1 $72 HP18(18) Pw31(31) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 59% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20943 Monster spawn increase reached its maximum at turn 93893 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 62880 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: ninja fighter (freq bonus 6) The monster species that spawned more often: arach (freq bonus 8) The monster species that spawned more often: disgusting stalk (freq bonus 5) The monster species that spawned more often: mystic eye (freq bonus 8) The monster species that spawned more often: decayed corpse (freq bonus 2) The monster species that spawned more often: vampire adventurer (freq bonus 3) The monster species that spawned more often: blink spider (freq bonus 7) The monster species that spawned more often: Windows ME (freq bonus 3) The monster species that spawned more often: nexus mold (freq bonus 3) The monster species that spawned more often: teal naga hatchling (freq bonus 4) The monster species that spawned more often: Rejda (freq bonus 16) The monster species that spawned more often: deeper one (freq bonus 4) The monster species that spawned more often: drone colony (freq bonus 3) The monster species that spawned more often: jumping ego kraken (freq bonus 2) The monster species that spawned more often: ringwraith (freq bonus 6) The monster species that spawned more often: glibbery trove (freq bonus 6) The monster species that spawned more often: fastitocalon (freq bonus 4) The monster species that spawned more often: pit archer (freq bonus 2) The monster species that spawned more often: yasd horror (freq bonus 6) The monster species that spawned more often: sickness trove (freq bonus 3) The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: black lizard The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: special colony The monster species that never randomly spawned: disgusting colony The monster species that never randomly spawned: thorn spore The monster species that never randomly spawned: Thai The monster species that never randomly spawned: giant pink rat The monster species that never randomly spawned: dark starlit sky The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 39) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 13) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 84) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (323) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (0 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...