sharkeye, chaotic male randomized Wizard -- ----- |.....f| |.....@. +....:.| |......+ |......| -------- [Sharkeye the Evoker] St7 Dx13 Co12 In15 Wi8 Ch5 WizRanMalCha Dlvl:1 $0 HP18(18) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 98% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51049 Monster spawn increase reached its maximum at turn 74356 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 234905 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: Seraph of the Void (freq bonus 10) The monster species that spawned more often: eye of chaos (freq bonus 5) The monster species that spawned more often: giant orange frog (freq bonus 4) The monster species that spawned more often: wrathfire (freq bonus 6) The monster species that spawned more often: sheep (freq bonus 4) The monster species that spawned more often: furry (freq bonus 4) The monster species that spawned more often: mana mushroom (freq bonus 7) The monster species that spawned more often: copper snake (freq bonus 12) The monster species that spawned more often: shadow faerie (freq bonus 6) The monster species that spawned more often: false patch (freq bonus 8) The monster species that spawned more often: fomorian giant (freq bonus 5) The monster species that spawned more often: noxious Olog-hai (freq bonus 7) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 12) The monster species that spawned more often: flying camo fish (freq bonus 6) The monster species that spawned more often: nightly mushroom (freq bonus 6) The monster species that spawned more often: lowercase minotaur (freq bonus 4) The monster species that spawned more often: foxhound agent (freq bonus 8) The monster species that spawned more often: spirit drinker (freq bonus 8) The monster species that spawned more often: quill bear (freq bonus 3) The monster species that spawned more often: eternium golem (freq bonus 2) The monster species that never randomly spawned: lich warrior The monster species that never randomly spawned: ice warrior The monster species that never randomly spawned: brown firebird The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: augurer The monster species that never randomly spawned: Renfield The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: petty flying bone fish The monster species that never randomly spawned: black mamba The monster species that never randomly spawned: Emmelie's sneaker The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 11) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 17) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 13) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 2) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 97) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 25) Next attribute increase check would have come at turn 750 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...