sharkeye, chaotic male randomized Wizard ------------ |..........| |..........| |..........| |{@f.......| |..........| |..........| ------.-- -- [Sharkeye the Evoker] St11 Dx9 Co12 In15 Wi8 Ch9 WizRanMalCha Dlvl:1 $1 HP18(18) Pw31(31) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 37% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21336 Monster spawn increase reached its maximum at turn 51156 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 413840 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: dark naga (freq bonus 3) The monster species that spawned more often: orange ego jelly (freq bonus 4) The monster species that spawned more often: Al Capone (freq bonus 24) The monster species that spawned more often: Sheorogath (freq bonus 4) The monster species that spawned more often: blink patch (freq bonus 18) The monster species that spawned more often: dragon lady (freq bonus 8) The monster species that spawned more often: High-elf (freq bonus 10) The monster species that spawned more often: large red snake (freq bonus 7) The monster species that spawned more often: petro warp patch (freq bonus 6) The monster species that spawned more often: blink force patch (freq bonus 3) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 6) The monster species that spawned more often: ice stalk (freq bonus 3) The monster species that spawned more often: springy (freq bonus 2) The monster species that spawned more often: petty volcanic cattle (freq bonus 2) The monster species that spawned more often: Sunali (freq bonus 5) The monster species that spawned more often: acid mage (freq bonus 12) The monster species that spawned more often: petro mushroom (freq bonus 5) The monster species that spawned more often: gangster (freq bonus 8) The monster species that spawned more often: domina (freq bonus 2) The monster species that spawned more often: dragon lady (freq bonus 4) The monster species that never randomly spawned: juggler The monster species that never randomly spawned: arctic fern sprout The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: orange icky thing The monster species that never randomly spawned: polar wolf The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: great spider The monster species that never randomly spawned: poison spinner The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 16) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 11) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...