sharkeye, chaotic male randomized Wizard -.-.- |...| .@f.| |`..| |..$| ----- [Sharkeye the Evoker] St7 Dx7 Co10 In13 Wi8 Ch5 WizRanMalCha Dlvl:1 $0 HP18(18) Pw10(30) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You feel self-knowledgeable... The feeling subsides. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 71% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 49% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64587 Monster spawn increase reached its maximum at turn 74114 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 504800 The monster class that cannot be genocided was trove The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: ape gigans (freq bonus 16) The monster species that spawned more often: force stalker (freq bonus 3) The monster species that spawned more often: noxious force fungus (freq bonus 14) The monster species that spawned more often: Crone Lily (freq bonus 3) The monster species that spawned more often: psycho turret (freq bonus 3) The monster species that spawned more often: charcoal force patch (freq bonus 2) The monster species that spawned more often: Aurora Kop (freq bonus 4) The monster species that spawned more often: ogre captain (freq bonus 2) The monster species that spawned more often: undead fungus (freq bonus 3) The monster species that spawned more often: aokabi (freq bonus 4) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 6) The monster species that spawned more often: greek fish (freq bonus 6) The monster species that spawned more often: force hezrou (freq bonus 10) The monster species that spawned more often: raichu (freq bonus 5) The monster species that spawned more often: small dog-man (freq bonus 3) The monster species that spawned more often: Goblin Sub King (freq bonus 6) The monster species that spawned more often: sock mole (freq bonus 20) The monster species that spawned more often: totally bad mold (freq bonus 6) The monster species that spawned more often: dagorrog (freq bonus 2) The monster species that spawned more often: Unicorn of Amber (freq bonus 4) The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: dream mushroom The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: thirsty vortex The monster species that never randomly spawned: taker warp fungus The monster species that never randomly spawned: black lich The monster species that never randomly spawned: scarab The monster species that never randomly spawned: colombian potato The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 18) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 19) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 16) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 3) Next attribute increase check would have come at turn 3375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1475 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (960) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 70% 305% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (4 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...