sharkeye, chaotic male randomized Wizard ------------ |.*........| ..........$| |.....@f...+ |.....$....| ------------ [Sharkeye the Evoker] St4 Dx15 Co9 In13 Wi8 Ch9 WizRanMalCha Dlvl:1 $0 HP18(18) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 86% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23374 Monster spawn increase reached its maximum at turn 55174 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 99864 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: gum jelly (freq bonus 4) The monster species that spawned more often: venom vortex (freq bonus 4) The monster species that spawned more often: spider bomb (freq bonus 16) The monster species that spawned more often: sludge fungus (freq bonus 10) The monster species that spawned more often: cloud of glory (freq bonus 6) The monster species that spawned more often: ?22¡eë}6ÅEnÒcúÕó1ë+i+ (freq bonus 3) The monster species that spawned more often: young red dragon (freq bonus 16) The monster species that spawned more often: gravity force patch (freq bonus 2) The monster species that spawned more often: hellwhip (freq bonus 4) The monster species that spawned more often: glowing draconian (freq bonus 4) The monster species that spawned more often: karmic force fungus (freq bonus 16) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 6) The monster species that spawned more often: nasty eye (freq bonus 6) The monster species that spawned more often: panther (freq bonus 6) The monster species that spawned more often: gnome thief (freq bonus 3) The monster species that spawned more often: gauth (freq bonus 6) The monster species that spawned more often: field mouse (freq bonus 3) The monster species that spawned more often: quartz penetrator (freq bonus 6) The monster species that spawned more often: Fenja (freq bonus 4) The monster species that spawned more often: snow girl (freq bonus 7) The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: hellish lich The monster species that never randomly spawned: nasty growth The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: fiendish hobgoblin The monster species that never randomly spawned: crebain The monster species that never randomly spawned: fighter The monster species that never randomly spawned: rot converter The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 212) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 25) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 22) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 11) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...