sharkeye, chaotic male randomized Wizard ------------- |...........| |...........| |.......... |...... |.@f- |...| |...- |.... |.... |..... |...... -------- [Sharkeye the Evoker] St6 Dx17 Co9 In13 Wi6 Ch6 WizRanMalCha Dlvl:1 $0 HP18(18) Pw31(31) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a chaotic male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Wand drop chance was reduced to 79% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 20% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26833 Monster spawn increase reached its maximum at turn 100040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 209656 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: translucent warp fungus (freq bonus 5) The monster species that spawned more often: totally bad warp patch (freq bonus 8) The monster species that spawned more often: Maugneshnaagar (freq bonus 6) The monster species that spawned more often: stone stalker (freq bonus 8) The monster species that spawned more often: Haxxor (freq bonus 3) The monster species that spawned more often: gatling turret (freq bonus 3) The monster species that spawned more often: black (freq bonus 6) The monster species that spawned more often: livingstone (freq bonus 10) The monster species that spawned more often: wooden fungus (freq bonus 4) The monster species that spawned more often: undead caveman (freq bonus 4) The monster species that spawned more often: evasive camel (freq bonus 6) The monster species that spawned more often: giant phasing spider (freq bonus 5) The monster species that spawned more often: tainted creature (freq bonus 8) The monster species that spawned more often: counter ace (freq bonus 16) The monster species that spawned more often: desert colony (freq bonus 24) The monster species that spawned more often: giant grub (freq bonus 6) The monster species that spawned more often: death turret (freq bonus 3) The monster species that spawned more often: ass troll (freq bonus 3) The monster species that spawned more often: four-headed hydra (freq bonus 8) The monster species that spawned more often: wiper rubber (freq bonus 7) The monster species that never randomly spawned: nasty mushroom The monster species that never randomly spawned: shadow recluse The monster species that never randomly spawned: fat lady The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: Agone The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: adventurer naga hatchling The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 10) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 4) Next attribute increase check would have come at turn 907 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You leeched mana You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (339) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (0 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...